"language":
"C++",// smart pointers · RAII · constexpr
"engine":
"custom",// windowing · accelerated renderer · streaming audio
"resolution":
"640x360 logical",// integer scale, pixel-perfect on any display
"timestep":
"60hz fixed",// accumulator + 250ms guard, deterministic physics
"audio":
"synth + MOD",// square/noise SFX generated live, libxmp tracker music
"terrain":
"9 shapes x 8 biomes",// midpoint displacement, deformed by every shot
"particles":
"2048 pool",// 6 blended explosion layers, zero per-frame alloc
"sky":
"9 archetypes",// gradient + celestial body + 3-layer parallax, meteors over dead biomes
"weather":
"6 conditions",// overcast, fog, rain, red sky, storm, moonless night
"shields":
"72-point arc",// terrain-clipped, 40hp base, up to 200 with cells
"defences":
"4 systems",// shield cell, mag field, aegis dome, reactive armor
"multiplayer":
"2 to 6 tanks",// local only — keyboard, mouse and touch, no netcode
"platforms":
"5 targets",// windows, macos, linux, ios, android — one CMake tree
$